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Shmester 5000



This game was written as an entry in shmup-dev's "Horizontal Shooter with Boss" competition held in the first quarter of 2006. The time span of the contest was about three months but I ended up only using a few days of active development. Time spent was definitely less than 100 hours and probably more like 50.
Most of the gameplay aspects were added the last day (which seems to be my typical strategy in these events), so not everything is as balanced as one might have liked.


  


Shmester5000.zip (1.0 MB)




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Page updated on March 25   2010